I didn't want to get too much into the card counting aspect of 16 vs 10, because the original poster didn't mention card counting.īasically 16 vs 10 is a losing hand (long-term) no matter which way you play it. ![]() 10, no matter how many cards make up your 16.The reasoning being that with more little cards left in the shoe, the odds are slightly better that you'll draw another little card. I read on that as long as the TC remains <0 then you hit 16 v. That thing where it "always seems like" you draw a 10 to your 16 is called selective memory. If there are more 10 value cards than 2 thru 6's hit. If you aren't counting cards, at least look at all the cards on the table If there are more 2 thru 6's than 10 value cards.stand. Now with all the cards you see you have 2 small cards and four, 10 value cards, so even with your 3 card 16, standing is the wrong move.īottom line you want to use as much information about the remaining cards as you can. But what if the two other players at the table have a 10, 10 and a 10, 7. The 'three card 16 rule' says you stand based on your 2 small cards and the dealers one 10 value (7,8,9 are neutral). For example, say you have an 8, 5, 3 vs 10. With 10 ,4, 2, you have two small cards and two 10 value cards (yours and the dealers) and you should hit, so the 3 card rule it advising steering you to the wrong (ever so slightly) play.īetter than the 3 card 16 rule is to use all cards on the table or as much information that is available. But you just gave an example 10, 4, 2 where that is not the case. The assumption is that your 3 card 16 is likely made up of 3 small cards and with the dealers 10 upcard, there are more small cards showing so you should stand. One is what you mentioned stand on 3 card 16. In the absence of counting cards, there are two common tricks used. The best way to determine this is to count cards from the beginning of the shoe. What that means is if more small cards have been played you should stand, if more 10's have been played you should hit. The index for hitting/standing 16 vs 10 is exactly zero.
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